

Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors).This is built on top of my previous Ultrawide fix patch.Ĭompared to the latest official release version (0.0.344.1879), these are the improvements: It was achieved by rebuilding the game with modified code and shaders. This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. There are also some minor tonemapping and menus improvements. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). It also slightly improves a few other things with the HDR. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It restores film grain with DLSS and makes it more pronounced. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game.
